

However now they must contend with a full-scale suburban invasion, and everything from Werewolves to Witches are on the rampage - Oh My! And where has everyone else gone? Together, Zack, Carrie, Andy, and Jennifer resolve to wage a Battle for Suburbia, rescue their missing neighbors, and discover the ultimate source of this monster onslaught. The four intrepid teenagers manage to contain their fright, and using all sorts of household weaponry they actually fend off this zombie assault. Before Zack can order him and others to leave, some unexpected guests suddenly arrive and these guys are hungry.FOR BRAINS! Zombies break through the front door, and Zack's house is soon swarming with the Undead. While Zack is preparing to proclaim his eternal devotion, his friend Andy busts in, pestering Zack to finish the design for a new rocket-powered skateboard. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills. While Zack is preparing to Our story begins in a typical house on a Friday night, one seemingly like any other within the quiet, safe streets of Suburbia. Eric arrives on the property where the ghost appears wanting to communicate with. Very often there have been testimonies that in the late night hours there is a spirit of a woman that scares the citizens of this city. In his city there is a suburb that represents huge danger for its citizens. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills. Eric is experienced detective for paranormal cases.

If you like beautiful artwork - especially artwork that evokes classical Americana themes and you like solid roll and writes with a delicious balance between depth and complexity - Welcome To is the game for you. Sometimes themes can feel pasted on in this genre of game but in Welcome To it just clicks. Also the way the designer tied the theme into the game play works very well and feel intuitive. I got my copy earlier this year directly from the French publisher (all the cards and score sheets are in English, and the rules were dual-language) and have played it quite a few times (both solo and 2 player).įor me the art in particular elevates this game above many other roll and writes I’ve played.
#Suburbia game house portable#
It’s also pretty portable with the scoresheets and the decks of construction and city planning cards being the only additional component. Like many roll and writes, it’s the kind of game you will want to play a few times in a sitting. I haven’t played at higher than 2p, but I think it would be very simple to play with a larger group. It’s got a very well calibrated balance between complexity and simplicity. The game moves quite quickly at 2 players and is very smooth and even faster for solo play (you’re just flipping through a deck of cards).
