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Waves arena tactics
Waves arena tactics






Keep them as close as possible to each other and at all costs, keep them faced AWAY from the group. Not the other way around (good tanks know this, new tanks will need practice). SO the trick to this fight is to taunt BOTH bosses, BUT, put the Melee boss as close as possible to the Ranged one. Melee however will always follow very close. Ranged targets will only ever come TO the tank if the ranged target cannot reach them (it will chase until in range).

WAVES ARENA TACTICS HOW TO

One is ranged and one is melee, so the tank must understand how to manipulate ranged vs agro. This boss is simple but there are some rather nasty additions to the fight which must be paid attention to.

waves arena tactics waves arena tactics

Every time you see a circle of protection, reposition the boss.

waves arena tactics

Pull adds in to where the boss is and focus adds until they are down. SIMPLE NOTES: Keep the boss still, turned away from the group. You MUST as the tank, keep the boss OUT of this circle at all times otherwise it is going it be an extremely long fight! The circle will buff the boss with resistances and rapidly heal the boss while standing in it, as well as ANY adds. It is CRUCIAL that the tank notices this. The tank needs to grab this asap and the group should prioritize the target at all costs.Ĭircle Of Protection – The boss will occasionally cast a Circle Of Protection on the floor. He has nasty breath aoe attacks and very large hard hitting heavy attacks. In the last pack you must be extra careful, there is an add with a sword and shield with a flag on his back. The burst if it succeeds will do HIGH damage. They hit very hard and can one shot an unsuspecting player! They also need to be interrupted if they start charging up a circular aoe around them. The healers need to be interrupted to prevent healing and the two handers MUST be blocked if they heavy attack anyone. These are small adds and easy to kill if they are controlled so the tank should bring them in to where the boss is and cc them in position while the group kill them with aoe (or focus them individually, depends on the group setup and dps output). The adds are all different to each other, you will have dual wield types, casters, healers and two handers. The first waves spawns with the boss, the second spawns at 75% of the boss’s health, and the 3rd at 40%. Since this is of course frontal aoe, it stands to reason that the tank must ALWAYS keep the boss turned AWAY from the group!ĪDDS – There will be adds spawning in the fight. It can potentially one shot anyone who is not a tank or is unprepared for it. The tank should block this or simply stand out of it but the group(dps and healer) should NOT get hit with this. This will do HUGE damage and apply a knock down. So be sure your taunt does not fall off!ĭawnbreaker – The boss will cast a frontal aoe Dawnbreaker attack, very similar to the player version of it. This should generally ALWAYS be on the tank. If a dps or healer is hit with this they should try to dodge roll on time to avoid it, or block it and hope they don’t take a one shot. The tank needs to be sure to BLOCK this attack.

waves arena tactics

Heavy attack – As simple as it sounds, this heavy attack will knockdown and do HIGH physical damage. This can be a fairly mobile fight so the tank has to pay close attention to potential repositioning of the boss throughout! The group should always remain BEHIND the boss or the will be hit with nasty area of affect abilities. This boss is pretty straight forward, the tank should keep agro on the boss at all times while blocking the heavy stuff.

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  • Waves arena tactics